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-
- MODEM INITIALIZATION STRING
- ===========================
-
- The files MODM28_8.TXT, MODM14_4.TXT, MODM9600.txt, and
- MODMINIT.TXT will be installed into your 1942 directory with
- this update. 1942 will read the file MODMINIT.TXT to find
- the initialization string for your modem. The other three
- files contain recommended initialization strings for 28.8K,
- 14.4K and 9600 baud modems.
-
- If you are encountering any problems connecting make sure each
- of you have select the correct Comm Port and Baud Rate selected.
- If you are still having problems connecting to another modem,
- copy the appropriate initialization string file to MODMINIT.TXT.
- if you are still having problems, change the initialization
- string in MODMINIT.TXT using any text editor (such as EDIT).
- Consult the manual for your modem for how to properly initialize
- your modem (1942 does NOT use error correction or data
- compression).
-
- MODEM PLAY:
- ==========
-
- To play modem missions both players need to select 'Modem Play'
- from the Main Menu. Here, each player will need to select the
- appropriate settings for their individual modems: Comm Port and
- Buad Rate.
-
- Note!! the game will defalut to the slower buad rate
- if they are different.
-
- Prior to play, a decision needs to be made as to whom the
- 'Host' machine (Connect) and the 'Remote' machine (Wait on
- connection) will be.
-
- The 'Modem Dial Menu' will only appear for the 'Host' machine.
- To dial a number, simply position mouse cursor over the 'Phone'
- window and click the LMB. Type the desired number and press
- the <Enter> key when finished. Press the button labeled <Dial>
- to complete the process.
-
- To facilitate frequently called numbers, 1942 allows for the
- storage of ten phone numbers. To select a saved number, simply
- click on the desired number, which transfers the information
- into the Name and Phone windows, and the press the <Dial> key.
-
- To edit a number, click on the slot where the number resides
- displaying the information in the corresponding windows: 'Name'
- and 'Phone'. Next, select(by clicking) the desired information
- to altered, edit the information and press the <ENTER> key.
- Creating new numbers is exactly the same procedure except 'Empty'
- will appear in both windows instead of prior information.
-
- Once a link has been established, the 'Host' machine decides
- on the mission parameters which include: Mission type, American/
- Japanese, Cooperative versus Head to Head, and the actual mission.
-
- You can communicate to each other by clicking on the 'Message
- Out' window, typing your desired message and pressing the <ENTER>
- key to send it. The communication allows for the remote player
- to have some say in the decision process. Ultimately, however,
- the decision rests in the hands of the 'Connector'.
-
- Before the mission begins, both player will be given the
- 'Difficulty Option' screen which either player may alter, but
- only the 'Host' machine can exit to begin the mission.
- Additional, the 'Host' machine will be given the ability
- to change the weather and time settings for the mission.
-
-
- MODEM PLAY FEATURES:
- ===================
-
-
- SENDING MESSAGES
- ----------------
-
- You may send messages to the remote player by pressing the <'>
- (quote) key. A small window will appear with a '>' prompt.
- You can then enter text. The message will be sent when you
- either press the <'> key again or press the <Enter> key.
-
- To facilitate sending messages during the heat of combat,
- function keys F1-F10 can have preprogrammed messages assigned
- to them. There must be a file called messages.txt in the
- 1942 directory (one is provided with this update). To send a
- preprogrammed message, hit the <'> key to bring up the message
- window and press a function key. The text assigned to that key
- should appear in the window. Press the <Enter> key or <'> to
- send the message.
-
- You can alter the preprogrammed messages prior to playing with
- any ascii editor. We recommend saving the original
- messages.txt as a backup.
-
-
- PAUSING
- -------
-
- The game will automatically pause the remote player if you:
-
- 1) Select pause ( ALT-P )
- 2) Select the Detail Level menu ( F9 )
- 3) Select the Game Configuration menu ( F10 )
-
- Note!! if you select the Detail Level menu or the Game
- Configuration menu, the remote player will NOT be able to
- unpause his machine. His machine will stay paused until you
- continue.
-
-
- LIMITATIONS
- -----------
-
- When playing modem missions certain functions are unavailable:
-
- 1) Pilot's Map ('M') and all related map functions
- 2) Time Compression ('T' & 'R')
-
-
-
-
- GAME PLAY FEATURES:
- ==================
-
- In an effort to provide better visibility, 1942 has created a
- 45 degree 'lookup' view from the cockpit. You can access this
- view from any other view by pressing the <Z> key. The key will
- act as a toggle between the original view and the "lookup" view.
-
- If you are using a Thrustmaster or Flight Stick coolie hat to
- control your view angle, pushing the coolie hat forward will
- toggle between the forward view and the 'lookup' view.
-
-
- CARRIER BATTLES:
- ===============
-
- The Carrier Battles have been modified to allow for surface action
- between two opposing fleets. The action will be resolved on a
- statistical basis similar to that of Task Force:1942.
-
-
- ADDITIONAL INFO ON PADLOCK VIEW
- ===============================
-
- While in the virtual cockpit, hitting the <J> key toggles the
- padlock view on and off. When the padlock view is initialized, it
- will lock on the enemy plane that is closest to the center of the
- screen. The virtual cockpit will swivel to keep the enemy plane
- centered. While tracking the enemy plane, you can quickly return
- to a forward looking viewpoint to regain your orientation.
-
- If you are using the MOUSE to control the view angle:
-
- While the padlock view is active, you must hold the left mouse
- button down to view the enemy plane. Otherwise, you will view
- straight ahead.
-
- If you are using the JOYSTICK to control the view angle:
-
- While the padlock view is active, you must hold the second
- joystick button down to view the enemy plane. Otherwise, you
- will view straight ahead.
-
- If you are using the KEYBOARD or COOLIE HAT to control the view
- angle:
-
- While the padlock view is active, you must hold the <CTRL> key
- down to view straight ahead. Otherwise, you will view the enemy
- plane.
-
- We realize that the 'quick forward' view control is not
- consistent between the various methods of view angle control, but
- we chose the method that we felt worked best for each controller.
-
-